This seems as apt a time as ever to review one of my new
favorite books from one of my longtime favorite authors. The book in question
is Helen and Troy’s Epic Road Quest,
by A. Lee Martinez. Martinez has a habit of writing books I love, and this one
was no exception. But it was different. Different from most things, actually.
It’s self-aware.
So, as you may or may not have figured out, I have a love of
all things that break the fourth wall and acknowledge the conventions of
stories, the made-up nature of the universe, or just wink slyly at the
audience. They make me happy. This book fits well within the pattern, because
it’s pretty much just Joseph Campbell’s Monomyth theory turned into a young
adult adventure novel.
Don’t worry if you didn’t quite follow all of that. We’ll go
over it in a little bit.
Helen and Troy’s Epic
Road Quest follows the adventures of Helen and Troy, two all-American kids
who work together at a fast food chain. Helen, who happens to be a Minotaur
(and Enchanted American, if you don’t mind), is shocked one night when her
manager asks her to stay late, and then tries to sacrifice her to the Lost God.
Troy manages to barge in as well, and in the confusion the Lost God eats their
manager and brands the two unlucky teenagers with the need to go on a quest.
They have to collect all the Lost God’s artifacts, and bring them to the
assigned place, so that he can rise from his imprisonment blah blah blah.
If they don’t do it, they’ll die, which is pretty good
motivation. So with their parents’ sort-of blessing, and some help from the
National Questing Bureau, they head off on an adventure.
The conceit of the book is that it isn’t just a book about
an adventure, it’s a book about every adventure. The road trip Helen and Troy
embark on doesn’t just adhere to the rules of mythic storytelling, it singles
them out and explains them. Before they go anywhere, they have to “look for a
sign”. It turns out that this sign is an actual literal road sign for “Auger
Street”, which leads them right to the Oracle, who tells them what they’re
going to need to do. It’s stuff like that. Clever, witty stuff that always
shows its hand.
They stop for a night at a motel in the desert, only to find
that they have to fight the Cyclops before they leave. It’s a part of the
quest, and they’re not allowed to go on unless they do. Town policy. If they
lose, then they’ll fail their quest and have to go home. If they win, then they
get to take their pick of the trophy shed and go on to the next obstacle.
It’s all very organized, with questing licenses, dragon
preserves, and a horde of angry orcs following behind them, but the real beauty
of the story is the relationship between Helen and Troy. Helen, for all of her
being seven feet tall and covered with fur, is just a normal teenage girl. She
has a crush on Troy, who’s incredibly perfect. And Troy, who has a crush on
Helen, is baffled by the idea of having to actually work to get a girl he
really and truly likes. It’s cute. And it’s very well-written.
I said all of this was going to come back around to Joseph
Campbell’s Monomyth theory, though, so let’s get over to that part of things.
The Monomyth theory basically claims that all epic stories
are pretty much the same. Oh, the details vary, but the specifics of the story
always come down to the same basic elements. It’s called the Hero’s Journey.
Obviously, you’ve got the Hero, and he goes on a quest, right? Well, he’ll
probably go on the quest because gets a Call to Adventure, which can be a
person or a thing, gave him the idea/forced him to do it. In the case of Helen
and Troy, their call comes from the Lost God (who, disgustingly enough, appears
as an animated pile of raw hamburger).
But then they have to Refuse the Call, because hero’s are
fickle, fickle things. In the end they always pick it back up because of course
they do, but they need to refuse it so that we understand the stakes involved.
If Helen and Troy don’t help the Lost God, they’ll die. Those kind of stakes.
Okay, the whole thing is really long and I could go through
the Hero’s Journey point by point, but instead, I’m going to make you watch
this video on youtube which explains it better than I can, and when you’re
done, come back to me for the finish.
Good? Fabulous.
The point of all of this is that the Monomyth, which I quite
like, is about the basic stories that underpin our understanding of the world.
It’s not about how Star Wars has a
more epic Call to Adventure than The Big
Lebowski does, it’s about how those two stories, as ridiculously different
as they seem, are actually one and the same.
Back to Helen and
Troy’s Epic Road Quest. I wanted to talk about it to begin with because it’s
just a very good book, with a lovely love story and a seriously awesome female character,
but I also wanted to point out this whole Monomyth thing because this book
actually subverts the norm while explaining it.
That whole Joseph Campbell thing I went through with you?
Well one of its biggest criticisms is that it’s completely geared towards
stories about white men. And, to be fair, it kind of is. Female characters are
usually viewed as exceptional in this story context, which makes a point that
they are, therefore, less likely to be heroes than men. And we all know that’s
crap.
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Wonder Woman. Because reasons. |
I think that while HATERQ
(best acronym ever?) does follow the Hero’s Journey and clearly likes it, it
also opens the room up for interpretation. Helen is more the hero of the story
than Troy is, and neither of them is exactly white. Helen, moreover, is not a
stereotypically attractive female character. She’s got fur. And horns. And she’s
over seven feet tall. She can bench press a car. And she has hooves. She has a
tail.
Despite all of this, though, Helen is our hero. More than
that, she’s an object of romantic love and attraction, without having to be
kissed by a handsome prince and turned pretty. She’s pretty the way she is.
That in and of itself would be enough for me to love the
book, which deftly skewers the whole “change to be loved” thing, but there’s
more. The book itself lovingly and gently embraces all the traditions of mythic
storytelling, then asks you if that’s the best we can do. Do we have to follow
these traditions and tropes? Or can we break out on our own? Will we survive if
we try?
I think if you were to take anything away from this, I’d like
it to be that you should totally read this book, but I’d also like you to
remember this: Liking something, even something as overreaching and academic as
the Monomyth, doesn’t mean you can’t be critical of it too. Sometimes, really
liking an idea means knowing how what questions you should be asking, and
figuring it out for yourself.
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